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- Changes since 0.5
- =================
-
- + screen functs implemented as buffer functs - this has slowed screen ops,
- but the library is now heaps smaller.
- + more buffer functions avail.
- + new assembly copy routines. - significant sprite speedup!
- + save/rest line functions removed.
- + _blast routine parameters swapped (src & dest).
- + the x size of a buffer must now be a multiple of 4.
- + screen_blit_buffer now called screen_blit_buff..
- + all blits covered by 3 functions.
- + clipping rectangle function added.
- + palette fades now work using ratios - much smoother.
- + lots of functions inlined to improve performance.
- + LIBDEBUG is undef'd properly to avoid errors during debugging.
- + new functions buff_blit_img_to / screen_blit_img_to for displaying images.
- + demos commented more, simplified and cleaned up.
- + added new function sprite_do_intersect to see if two sprites collide.
- + utes programs updated to remove most warnings and simplify.
- + ellipse and circle NC functions added.
- + sprgrab and spr_edit now tell you when they saves stuff out.
- + demo 5 replaced with a much cooler sprite demo.
- + The whole library compiles without a single warning with all warnings
- turned on (see options.txt for the warnings that are set).